Basic Items Shop
Aug 31, 2016 12:47:41 GMT -8
Post by Roido on Aug 31, 2016 12:47:41 GMT -8
Contact Lenses: +3 Mnd
Cost: $1,500
Baseball Cap: +4 Mnd
Cost: $2,000
Duster Jacket: +2 Con
A jacket woven from a special fiber that is difficult to cut.
Cost: $1000
Hooded Jacket: +2 Con
Cost: $1,000
MMA Gloves: +2 Str, +2 Con
8 oz MMA gloves
Cost: $2,000
Hand Wraps: +2 Con
White cloth hand wraps.
Cost: $1,000
Foot Wraps: +2 Con
White cloth foot wraps.
Cost: $1,000
Bokken: +4 Str
A wooden training sword.
Cost: $2,000
Bokuto: +2 Str, +1 Agl
A practice sword made of flexible bamboo.
Cost: $1,500
Iaito: +5 Str
A blunt steel practice katana.
Cost: $2,500
Combat Knife: +3 Str
A knife designed for hand-to-hand combat.
Cost: $1,500
Switchblade: +2 Str
A cheap spring-loaded folding knife.
Cost: $1,000
Leather Jacket: +3 Con
A comfortable but stylish leather jacket.
Cost: $1,500
Aviator Shades: +3 Mnd
A pair of expensive sunglasses.
Cost: $1,500
Steel-toed Boots: +3 Con
A pair of sturdy steel-toed work boots.
Cost: $1,500
Fashionable Jeans: +3 Con
A pair of stylish jeans.
Cost: $1,500
Leather Belt: +2 Con, + 2 Mnd
A sturdy leather belt.
Cost: $2,000
Headguard: +3 Con
Protects the head from sudden impact.
Cost: $1,500
Shin Guards: +3 Con
Cost: $1,500
Arm Guards: +3 Con
Good protection for the entire arm but arms get a bit sweaty.
Cost: $1,500
Martial Artists Gi Jacket: +5 Con
A jacket worn when practicing martial arts.
Cost: $2,500
Martial Artists Gi Pants: +5 Con
A pair of pants worn when practicing martial arts.
Cost: $2,500
Martial Artists Gloves: +3 Str, +2 Con
Cost: $2,500
Martial Artists Headband: +5 Mnd
A piece of cloth designed to protect the forehead.
Cost: $2,500
Martial Artists Black Belt: +5 Spr
Proof of excellence in martial arts.
Cost: $2,500
Reflective Sunglasses: +2 Mnd
Stylish frames that protect the eyes from ultraviolet rays.
Cost: $1,000
Baseball Bat: +2 Str
Cost: $1,000
Deluge Ring: +3 Str
A ring with a strong affinity to the element of water.
Cost: $1,500
Gale Ring: +3 Str
A ring with a strong affinity to the element of wind.
Cost: $1,500
Colossus Ring: +5 Str
A ring that makes the wearer feel like a mighty god.
Cost: $2,500
Goggles: +4 Mnd
Protective eyewear that provides safety.
Cost: $2,000
Brass Knuckles: +3 Str, +2 Con
Metal knuckles to be worn on fists.
Cost: $1,500
Basic items can be upgraded to increase the stat boosts given. They do not, however, grant extra powers. The information regarding upgrades is listed below:
- You can add an additional stat point to your item, up to a maximum of +10 total in stats.
- If you wish to add another stat category to your item when you upgrade, this will cost an additional $500.
Ex: Your basic item gives +5 Str. You want to add Agl when you upgrade, but it does not already have Agl. This will take the stat costs plus $500 to put the Agl on your item.
- After the initial purchase, you can change your item description. The color, the item itself, anything you want, for free. The only thing that cannot change is the type of item; weapons must stay weapons, clothing must stay clothing.
- Basic items purchased or rewarded can be upgraded like custom items. They may also receive powers, if they were not previously on the weapon. This will add $1,000 to the cost of the upgrade, but the power must be very basic.
Item Table
You may use this table for your items, but all you really need is some form of organization for your items in your thread tracker.
Selling Items and Transferring Cash
When selling an item or perhaps extra EXP your character has accumulated, a tax has been instated. Whenever you choose to sell, an item tax of 0.60 will be multiplied to the initial total value of the item. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers. This is to ensure people don't go crazy with selling old items just to earn large amounts of money.
Likewise, to avoid abuse of cash transfers, a tax has also been instated. Whenever you choose to transfer money from one of your cash counts to another character's cash count, please include the following:
The 0.90 multiplied to the cash you are transferring is the cash tax. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers.
Please post your thread in The Gift Shop and include a relevant title when you are transferring cash.
Cost: $1,500
Baseball Cap: +4 Mnd
Cost: $2,000
Duster Jacket: +2 Con
A jacket woven from a special fiber that is difficult to cut.
Cost: $1000
Hooded Jacket: +2 Con
Cost: $1,000
MMA Gloves: +2 Str, +2 Con
8 oz MMA gloves
Cost: $2,000
Hand Wraps: +2 Con
White cloth hand wraps.
Cost: $1,000
Foot Wraps: +2 Con
White cloth foot wraps.
Cost: $1,000
Bokken: +4 Str
A wooden training sword.
Cost: $2,000
Bokuto: +2 Str, +1 Agl
A practice sword made of flexible bamboo.
Cost: $1,500
Iaito: +5 Str
A blunt steel practice katana.
Cost: $2,500
Combat Knife: +3 Str
A knife designed for hand-to-hand combat.
Cost: $1,500
Switchblade: +2 Str
A cheap spring-loaded folding knife.
Cost: $1,000
Leather Jacket: +3 Con
A comfortable but stylish leather jacket.
Cost: $1,500
Aviator Shades: +3 Mnd
A pair of expensive sunglasses.
Cost: $1,500
Steel-toed Boots: +3 Con
A pair of sturdy steel-toed work boots.
Cost: $1,500
Fashionable Jeans: +3 Con
A pair of stylish jeans.
Cost: $1,500
Leather Belt: +2 Con, + 2 Mnd
A sturdy leather belt.
Cost: $2,000
Headguard: +3 Con
Protects the head from sudden impact.
Cost: $1,500
Shin Guards: +3 Con
Cost: $1,500
Arm Guards: +3 Con
Good protection for the entire arm but arms get a bit sweaty.
Cost: $1,500
Martial Artists Gi Jacket: +5 Con
A jacket worn when practicing martial arts.
Cost: $2,500
Martial Artists Gi Pants: +5 Con
A pair of pants worn when practicing martial arts.
Cost: $2,500
Martial Artists Gloves: +3 Str, +2 Con
Cost: $2,500
Martial Artists Headband: +5 Mnd
A piece of cloth designed to protect the forehead.
Cost: $2,500
Martial Artists Black Belt: +5 Spr
Proof of excellence in martial arts.
Cost: $2,500
Reflective Sunglasses: +2 Mnd
Stylish frames that protect the eyes from ultraviolet rays.
Cost: $1,000
Baseball Bat: +2 Str
Cost: $1,000
Deluge Ring: +3 Str
A ring with a strong affinity to the element of water.
Cost: $1,500
Gale Ring: +3 Str
A ring with a strong affinity to the element of wind.
Cost: $1,500
Colossus Ring: +5 Str
A ring that makes the wearer feel like a mighty god.
Cost: $2,500
Goggles: +4 Mnd
Protective eyewear that provides safety.
Cost: $2,000
Brass Knuckles: +3 Str, +2 Con
Metal knuckles to be worn on fists.
Cost: $1,500
Upgrades
Basic items can be upgraded to increase the stat boosts given. They do not, however, grant extra powers. The information regarding upgrades is listed below:
- You can add an additional stat point to your item, up to a maximum of +10 total in stats.
- If you wish to add another stat category to your item when you upgrade, this will cost an additional $500.
Ex: Your basic item gives +5 Str. You want to add Agl when you upgrade, but it does not already have Agl. This will take the stat costs plus $500 to put the Agl on your item.
- After the initial purchase, you can change your item description. The color, the item itself, anything you want, for free. The only thing that cannot change is the type of item; weapons must stay weapons, clothing must stay clothing.
- Basic items purchased or rewarded can be upgraded like custom items. They may also receive powers, if they were not previously on the weapon. This will add $1,000 to the cost of the upgrade, but the power must be very basic.
Item Table
You may use this table for your items, but all you really need is some form of organization for your items in your thread tracker.
Slot | Item(s) |
Weapons | |
Main | A one-handed weapon, or a two-handed weapon. Dual-wielded weapons are considered two-handed. Can be melee or ranged. |
Sub-Weapon | Can be smaller one-handed weapons, such as a dagger, knife, etc. If a two-handed weapon is your main, this slot is unavailable. |
Head | |
Body | |
Arms | |
Legs | |
Accessories | |
1 | |
2 | |
Stored |
[table][tbody][tr][td style="border:1px solid #000;padding:3px;"][b]Slot[/b][/td]
[td style="border:1px solid #000;padding:3px;"][b]Item(s)[/b][/td][/tr]
[tr][td style="border:1px solid #000;padding:3px;"][b]Weapons[/b]
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Main
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]Sub-Weapon
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"][b]Head[/b]
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"][b]Body[/b]
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"][b]Arms[/b]
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"][b]Legs[/b]
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"][b]Accessories[/b]
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]1
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"]2
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][tr][td style="border:1px solid #000;padding:3px;"][b]Stored[/b]
[/td][td style="border:1px solid #000;padding:3px;"]
[/td][/tr][/tbody][/table]
Selling Items and Transferring Cash
When selling an item or perhaps extra EXP your character has accumulated, a tax has been instated. Whenever you choose to sell, an item tax of 0.60 will be multiplied to the initial total value of the item. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers. This is to ensure people don't go crazy with selling old items just to earn large amounts of money.
Likewise, to avoid abuse of cash transfers, a tax has also been instated. Whenever you choose to transfer money from one of your cash counts to another character's cash count, please include the following:
[u][b]Date:[/b][/u] (The Day's Date)
[u][b]Current Cash Count[/b]:[/u] (Your Current Cash Count)
[b][u]Cash Transferred To[/u]:[/b] (Insert Name Of Person You Wish To Transfer Cash To)
[b][u]Cash Transferring[/u]:[/b] (Insert Amount Of Cash You Are Transferring) X 0.90 = XXX
[b][u]End Cash Count[/u]:[/b] (The End Amount Of Cash You Will Have)
The 0.90 multiplied to the cash you are transferring is the cash tax. Decimal numbers will be rounded up if they're 5 or above and down if they're 4 or below to make whole numbers.
Please post your thread in The Gift Shop and include a relevant title when you are transferring cash.